Tutorial Details
- Program: Adobe Photoshop/Adobe Illustrator CS5
- Difficulty: Advanced
- Estimated Completion Time: 6 Hours
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Final Product What You'll Be Creating
Preparation
Below are the reference photos, which were given to me by the group. Josh is on the left and Brian is on the right. In the middle is Brian’s tattoo, which we will incorporate into the design later on.Step 1
Create a new document 1600px x 1600px and set the background to a light gradient. Add a new layer to your document and begin by loosely building a foundation for your characters.Step 2
Lower the opacity of your first layer to 50% and add two new layers on top of it—one for each character.Step 3
Add a new layer in between the first “sketch” layer and the character layers and name it “color”.Step 4
Once you are satisfied, it is time to take the illustration into Adobe Illustrator to clean up the outlining. Hide all layers except the outline, save it as a jpeg, and open it in Illustrator. Since I’m using a tablet, I can do the outlining with my tablet pen rather than a mouse. For those who aren’t working with tablets, this part can be done with the pen tool as well. There are many tutorials on the Internet for pen tool inking in Illustrator along with tutorials for various other methods. This is the method I like.Create a new brush by opening up the brush palette and clicking on the ‘new brush’ icon at the bottom. In the dialog box that pops up, select ‘Calligraphic Brush’, click OK, and set the angle, roundness, diameter, and variation of this new brush to the settings shown below.
Step 5
Now we’re ready to start cleaning up the outline. When inking, make sure to vary the weight of the lines to produce a more dynamic effect.Some quick tips to remember when dealing with line weights:
- Create an illusion of depth. If an object or person is closer to you, the lines will generally be thicker. So, if this drawing had a background of a cityscape, the lines that make up the cityscape would be thinner than the lines of the character.
- Pay attention to the light source. Wherever the light is hitting, the lines will generally be thinner. Wherever the light isn’t hitting, the lines will generally be thicker.
- The outer-most lines of any object or person will generally be thicker than the lines within. This is to help define that object or person apart from the others.
- Widen the end points of lines that get cut off by another line. Take a look at the image below to see what I mean.
Step 6
Now we can bring the file back into Photoshop and start the coloring and rendering. Export the file from Illustrator (File > Export) and select ‘psd’ from the dropdown list. In the dialog box that pops up, set the resolution to ‘high (300dpi)’ and hit OK.Step 7
For this portion, what I usually do is create a separate layer for each color or element on each character underneath the outline layer. So it would look something like this:Step 8
Now since we have the characters colored, all that’s left is the rendering. I usually start off with the shading and move onto the lighting. Create a separate layer for ‘Shading’ above the base color layer for each element. Now, using the colored image in step 3 as a reference, shade in the characters using a brush set at about 60% hardness.My technique is to select whatever element I’m shading by Command/Ctrl-clicking the layer thumbnail and brushing over the areas that need shading.
Step 9
Next, we do the lighting. Add a new layer above the ‘Shading’ layer for each element. With the ‘Lighting’ layer selected, use the same technique of Command/Ctrl-clicking the layer thumbnails to select their content and add in bits of lighting where needed.Step 10
Lastly, we add the finishing touches such as the tattoo on Brian’s arm, the logo on Brian’s shirt, the SF logo on Brian’s hat, and some extra lighting on both characters to really pinpoint the light source.Here is the method I used to tattoo Brian’s arm.
After seeing the entire illustration completed, the group asked if Brian could be "beefed up" a bit to reflect more of his natural self. So, I made some quick adjustments by widening the body a bit and adding some definition to the right arm, which you can see in the final design below.
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